In an age of smaller bite-sized DLC, an expansion pack like this can feel overwhelming. The cultural victory is a meta-game in itself now and in a way, I found it tedious to learn the nuances of it. The more complex environment dilutes the strategies typically employed, and for players just picking a Civilization game up, they might find it extremely difficult to find victory hidden behind some of the new UI. That said, adding more isn’t always the best course of action. It does a solid job of adding a few more layers to the game and gives players more options on the path to victory. I think Brave New World is a perfectly competent expansion to Civilization V. There’s an added bonus of seeing things with a friend before they trigger during your own turn that you simply don’t get when playing online. Being able to chat with the person and coach them through strategies is incredibly satisfying. Each Civ gets a set number of delegates and all nations then vote, so it’s easy to see how this can be “exploited” in co-op to turn the tide.Īs fun as Civilization V can be online, I really find I enjoy the hot seat co-op much more. Other policies are more docile, like giving bonus culture for having archaeological sites excavated within your borders. For instance you can vote on trade sanctions that reset all trade routes in the game to City States helping crumble critical income for a few turns while routes are re-established. This UN-like group gets triggered once you hit the Industrial Age allowing all players involved to vote on policies and procedures that can give benefits or help sanction against stronger nations. The changes continue for co-op gameplay with the advent of the World Congress. That said - you can swap works around to fill desired slots in the grid to help you achieve victory faster. Teaming up still gives you bonuses like shared technology, though if you’re trying to achieve cultural victory it doesn’t appear as though the great works have an effect on the other Civs on your team. Hot seat multiplayer still works really well for couch co-op and online you can connect with up to six other players for co-op against the CPU. For the most part all the of the co-op elements still exist in Brave New World as the base game and expansion. The tag team effect can in essence, steal a city from another leader’s control. Players can set up routes not only between each other, but pushing to specific cities. From a cooperative standpoint this trade mechanic becomes huge.
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